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Development environment limitation

Last updated on October 24, 2024
AGS Shared Cloud

This topic is specific to the AccelByte Gaming Services (AGS) Shared Cloud tier.

Overview

AGS Shared Cloud provides you with two environments: development and live. For game titles that are still in development, you can use the development environment with a maximum scale usage of 150 HAU.

Once your game is ready to launch, we recommend you create a new account for the live environment.

Limits

Each game title in one studio is limited to 150 HAU. if your game title exceeds the allowed limit, a 429 error type will display along with a too many requests message. To resolve the error, you should make another API call after a minute has passed.

Demo sharing

To demo your game to potential publishers or investors, we recommend creating two separate game namespaces: one for testing and demos, and another for active development. This setup prevents interruptions to your main development work while being able to showcase your game effectively. You can then configure each build of your game to the appropriate namespace.