Overview - End to end testing - (Unreal Engine module)
Last updated on March 12, 2025
Introduction
This module will show you how to run Byte Wars to perform matchmaking using the sample matchmaking backend service that we have provided which you will run locally. Once multiple players have matchmake into the service, it then claims the dedicated server from your AMS fleet. Then the game client will travel to the server from AMS.
Prerequisites
To complete this module, you need:
- To have completed the following module:
- The Byte Wars
tutorialmodules-ams
branch checked out in your local Byte Wars Unreal project repository. - The sample matchmaking backend service cloned to your local computer.
Learning objectives
At the end of this module, you will know how to implement:
- Set up the sample matchmaking backend service to claim dedicated server from AMS fleet.
- Run the sample matchmaking backend service locally.
- Matchmake game client using the sample matchmaking backend service.
Preview
At the end of this module, your project will look like the images below: