Summary - Game client integration - (Unreal Engine module)
Last updated on March 12, 2025
Congratulations
In this module, you have learned how to implement:
- Connect game client to the sample matchmaking backend service to perform matchmaking.
Resources
- Full code of this tutorial module:
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/CustomMatchmaking/UI/CustomMatchmakingWidget.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/CustomMatchmaking/UI/CustomMatchmakingWidget.cpp
- AccelByteWars/Content/TutorialModules/Play/CustomMatchmaking/UI/W_CustomMatchmaking.uasset
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/CustomMatchmaking/CustomMatchmakingSubsystem.cpp
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/CustomMatchmaking/CustomMatchmakingSubsystem.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/CustomMatchmaking/CustomMatchmakingModels.h