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Overview - Game server integration - (Unreal Engine module)

Last updated on March 12, 2025

Introduction

AccelByte Multiplayer Servers (AMS) service allows to deploy server on demand, decreasing the cost of constantly running servers. In this module, you will learn how integrate AMS to your game server, upload, and host your game server on AMS.

Prerequisites

To complete this module, you need:

  • To have completed the following module:
  • An AMS account. Refer to the Create AMS Account page to learn more.
  • The Byte Wars tutorialmodules-ams branch checked out in your local Byte Wars Unreal project repository.
  • To force enable this module by adding the following code to the Config/DefaultEngine.ini file:
    [AccelByteTutorialModules]
    +ForcedEnabledModules=TutorialModule:AMSMODULE
    ...

Learning objectives

At the end of this module, you will know how to:

  • Integrate AMS to game server using AccelByte Gaming Services (AGS) SDK.
  • Test game server locally using AMS simulator.
  • Upload game server and host it on AMS.

Preview

At the end of this module, your project will look like the image below:

Server on AMS