Overview - Create joinable sessions with dedicated servers - (Unity module)
Last updated on October 24, 2024
Introduction
Playing against other players can make matches more exciting and challenging. In this module, you will learn how to use AccelByte Gaming Services (AGS) to create joinable match sessions that allow quick play.
Prerequisites
In order to complete this module, you will need:
To have completed the following module:
The Byte Wars
tutorialmodules
branch checked out in your local Byte Wars Unity project repository.To have force enabled this module. You can do this by adding the following code to the
Assets/Resources/Modules/TutorialModuleConfig.json
file:{
"enableModulesOverride": true,
"forceEnabledModules": ["MatchSessionWithDS"],
}
Learning objectives
At the end of this module, you will know how to implement creating match sessions.
Preview
At the end of this module, your project will look like the image below.