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Overview - Create joinable sessions with dedicated servers - (Unity module)

Last updated on June 12, 2024

Introduction

Playing against other players can make matches more exciting and challenging. In this module, you will learn how to use AccelByte Gaming Services (AGS) to create joinable match sessions that allow quick play.

Prerequisites

In order to complete this module, you will need:

  • To have completed the following module:

  • The Byte Wars tutorialmodules branch checked out in your local Byte Wars Unity project repository.

  • To force enable this module by adding the following code to the Assets/Resources/Modules/TutorialModuleConfig.json file:

    {
    "enableModulesOverride": true,
    "forceEnabledModules": ["MatchSession"],
    }

Learning objectives

At the end of this module, you will know how to implement creating match sessions.

Preview

At the end of this module, your project will look like the image below.

Create match session Unity Byte Wars create joinable sessions dedicated servers