Summary - Create joinable sessions with dedicated servers - (Unity module)
Last updated on November 25, 2024
Congratulations
In this module, you have learned how to implement creating match sessions using dedicated servers.
Resources
- Full source codes used in this tutorial module:
- Assets/Resources/Modules/MatchSessionDS/MatchSessionWithDSAssetConfig.asset
- Assets/Resources/Modules/MatchSessionDS/Scripts/UI/CreateMatchSessionHandler_Starter.cs
- Assets/Resources/Modules/MatchSessionDS/Prefabs/CreateMatchMenuCanvas_Starter.prefab
- Assets/Resources/Modules/MatchSessionDS/Scripts/MatchSessionWrapper.cs
- Assets/Resources/Modules/MatchSessionDS/Scripts/MatchSessionDSWrapper_Starter.cs
- Assets/Resources/Modules/MatchSessionDS/Scripts/Helper/MatchSessionConfig.cs