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Overview - Create joinable sessions with dedicated servers - (Unity module)

Last updated on July 28, 2025

Introduction

Playing against other players can make matches more exciting and challenging. In this module, you will learn how to use AccelByte Gaming Services (AGS) to create joinable match sessions that allow quick play.

Prerequisites

In order to complete this module, you will need:

  • To have completed the following modules:

  • The Byte Wars tutorialmodules branch checked out in your local Byte Wars Unity project repository.

  • To have force enabled this module. You can do this by adding the following code to the Assets/Resources/Modules/TutorialModuleConfig.json file:

    {
    "enableModulesOverride": true,
    "forceEnabledModules": ["MatchSessionDSEssentials"],
    }

Learning objectives

At the end of this module, you will know how to implement:

  • Creating a game session with dedicated servers.
  • Browsing and joining player-created game sessions with dedicated servers.

Preview

At the end of this module, your project will look like the image below.

  • Creating a game session:

    Create a game session Unity Byte Wars joinable sessions dedicated server

  • Browsing and joining a game session:

    Browse and join a game session Unity Byte Wars joinable sessions dedicated server