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Overview - Create joinable sessions with peer-to-peer - (Unity module)

Last updated on July 28, 2025
info

AccelByte Gaming Services (AGS) SDK for Unity does not support P2P on WebGL. This module cannot be used in WebGL builds.

Introduction

A match session allows the players to directly create a game session and join a specific game session. In this module, you will learn how players can create and join a game session using peer-to-peer (P2P).

Prerequisites

  • To have completed the following modules:

  • The Byte Wars tutorialmodules branch checked out in your local Byte Wars Unity project repository.

  • To have force enabled this module. You can do this by adding the following code to the Assets/Resources/Modules/TutorialModuleConfig.json file:

    {
    "enableModulesOverride": true,
    "forceEnabledModules": ["MatchSessionP2PEssentials"],
    }

Learning objectives

At the end of this module, you will know how to implement:

  • Creating a game session with peer-to-peer.
  • Browsing and joining player-created game sessions with peer-to-peer.

Preview

At the end of this module, your project will look like the image below.

  • Creating a game session:

    Create a game session Unity Byte Wars joinable sessions peer-to-peer

  • Browsing and joining a game session:

    Browse and join a game session Unity Byte Wars joinable sessions peer-to-peer