Summary - Create joinable sessions with peer-to-peer - (Unity module)
Last updated on July 28, 2025
info
Browsing P2P sessions is not supported in WebGL builds due to the AccelByte Gaming Services (AGS) SDK for Unity lacking the P2P functionality for WebGL.
Congratulations
- Creating a game session with peer-to-peer.
- Browsing and joining player-created game sessions with peer-to-peer.
Resources
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Full code of this tutorial module.
- Assets/Resources/Modules/Play/MatchSessionEssentials/Scripts/UI/CreateMatchSessionMenu.cs
- Assets/Resources/Modules/Play/MatchSessionEssentials/Prefabs/CreateMatchSessionMenu.prefab
- Assets/Resources/Modules/Play/MatchSessionEssentials/Scripts/UI/CreateMatchSessionServerTypeMenu.cs
- Assets/Resources/Modules/Play/MatchSessionEssentials/Prefabs/CreateMatchSessionServerTypeMenu.prefab
- Assets/Resources/Modules/Play/MatchSessionEssentials/Scripts/UI/BrowseMatchMenu.cs
- Assets/Resources/Modules/Play/MatchSessionEssentials/Prefabs/BrowseMatchMenu.prefab
- Assets/Resources/Modules/Play/MatchSessionEssentials/Scripts/UI/BrowseMatchEntry.cs
- Assets/Resources/Modules/Play/MatchSessionEssentials/Prefabs/BrowseMatchEntry.prefab
- Assets/Resources/Modules/Play/MatchSessionP2P/Scripts/UI/CreateMatchSessionP2PMenu.cs
- Assets/Resources/Modules/Play/MatchSessionP2P/Prefabs/CreateMatchSessionP2PMenu.prefab
- Assets/Resources/Modules/Play/OnlineSessionUtils/Scripts/AccelByteWarsOnlineSession.cs
- Assets/Resources/Modules/Play/OnlineSessionUtils/Scripts/AccelByteWarsOnlineSessionModels.cs
- Assets/Resources/Modules/Play/SessionEssentials/Scripts/SessionEssentialsWrapper.cs
- Assets/Resources/Modules/Play/MatchSessionEssentials/Scripts/MatchSessionEssentialsWrapper.cs
- Assets/Resources/Modules/Play/MatchSessionEssentials/Scripts/MatchSessionEssentialsModels.cs
- Assets/Resources/Modules/Play/MatchSessionP2P/Scripts/MatchSessionP2PWrapper.cs