Play test - Quick match with peer-to-peer - (Unity module)
Last updated on July 28, 2025
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AccelByte Gaming Services (AGS) SDK for Unity does not support P2P on WebGL. This module cannot be used in WebGL builds.
Test matchmaking using peer-to-peer
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Compile your project and run the game in the Unity Editor. Then navigate to Play Online > Quick Play, select any game mode, and click on the Peer to Peer button to start matchmaking.
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You can also test the cancel matchmaking feature by clicking the Cancel button.