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Play test - Quick match with peer-to-peer - (Unity module)

Last updated on November 25, 2024
info

Browsing P2P sessions is not supported in WebGL builds due to the AccelByte Gaming Services (AGS) SDK for Unity lacking the P2P functionality for WebGL.

Test peer-to-peer matchmaking

  1. Test peer-to-peer matchmaking in these scenarios:

    • Start Matchmaking: Navigate to the Quick Play menu and start matchmaking with P2P using the Elimination game mode. If it succeeds, your project will look like the following image:

      Unity Byte Wars: Start a P2P Quick Match

    • Cancel Matchmaking: Navigate to the Quick Play menu and start matchmaking with a peer-to-peer using the Elimination game mode, then cancel the matchmaking. If it succeeds, your project will look like the following image:

      Unity Byte Wars: P2P Quick Match Cancellation