Summary - Quick match with peer-to-peer - (Unity module)
Last updated on July 28, 2025
info
AccelByte Gaming Services (AGS) SDK for Unity does not support P2P on WebGL. This module cannot be used in WebGL builds.
Congratulations
In this module, you learned how to implement:
- Matchmaking using peer-to-peer.
Resources
-
Full code of this tutorial module.
- Assets/Resources/Modules/Play/MatchmakingEssentials/Scripts/UI/MatchmakingMenu.cs
- Assets/Resources/Modules/Play/MatchmakingEssentials/Prefabs/MatchmakingMenu.prefab
- Assets/Resources/Modules/Play/MatchmakingEssentials/Scripts/UI/MatchmakingServerTypeMenu.cs
- Assets/Resources/Modules/Play/MatchmakingEssentials/Prefabs/MatchmakingServerTypeMenu.prefab
- Assets/Resources/Modules/Play/MatchmakingP2P/Scripts/UI/MatchmakingP2PMenu.cs
- Assets/Resources/Modules/Play/MatchmakingP2P/Prefabs/MatchmakingP2PMenu.prefab
- Assets/Resources/Modules/Play/SessionEssentials/Scripts/SessionEssentialsWrapper.cs
- Assets/Resources/Modules/Play/OnlineSessionUtils/Scripts/AccelByteWarsOnlineSession.cs
- Assets/Resources/Modules/Play/OnlineSessionUtils/Scripts/AccelByteWarsOnlineSessionModels.cs
- Assets/Resources/Modules/Play/MatchmakingEssentials/Scripts/MatchmakingEssentialsWrapper.cs
- Assets/Resources/Modules/Play/MatchmakingEssentials/Scripts/MatchmakingEssentialsModels.cs
- Assets/Resources/Modules/Play/MatchmakingP2P/Scripts/MatchmakingP2PWrapper.cs