Summary - Cloud saves - (Unity module)
Last updated on October 24, 2024
Congratulations
In this module, you have learned how to implement getting and saving player records with the AccelByte Gaming Services (AGS) Cloud Save service. You also learned how to delete player records in the AGS Admin Portal or by using the AGS Game SDK.
Resources
- Full code for this module.
- Assets/Resources/Modules/CloudSaveEssentials/Scripts/CloudSaveEssentialsWrapper.cs
- Assets/Resources/Modules/CloudSaveEssentials/Scripts/CloudSaveHelper.cs
- Assets/Scripts/UI/MainMenu/HelpAndOptions/Options/OptionsMenu.cs
- Assets/Resources/Modules/MainMenu/HelpAndOptions/Options/OptionsMenuCanvas.prefab
- Assets/Scripts/AudioManager/AudioManager.cs