Connect cross-platform accounts & identity management
The AccelByte Game Telemetry service acts as a scalable event data ingestion pipeline for your game, to send events into a designated streaming pipeline using an HTTP based REST API. With this service, you can collect and analyze player data and use it to inform future design decisions.
The diagram below gives a basic overview of how the Game Telemetry service works:
The Game Telemetry SDK sends events to be tracked into the Game Telemetry pipeline. After that, the Game Telemetry pipeline sends events to Kafka. Kafka Connect then pulls the events from Kafka and passes them to the designated data warehouse and data visualization tools.
To be able to receive events and the player actions log, you have to set up a data warehouse. The Game Telemetry service supports several different data warehouses by default, and AccelByte can work with you to integrate a data warehouse that we don’t yet support.
We’ll create a connector for you in Kafka Connect to pull event data from Kafka and write the data to Redshift. Nested data will be flattened in the Game Telemetry pipeline before getting pushed into Kafka. Each payload attached to the events will be converted into a Redshift column.
AccelByte can integrate the Game Telemetry pipeline with Redshift for you. To do so, you’ll need to send us the following information:
After we input that information into Kafka Connect, the connector will be created and the pipeline will automatically send game Game Telemetry data to Redshift.
AccelByte can integrate the Game Telemetry pipeline with S3 for you. To do so, you’ll need to send us the following information:
After we input that information into Kafka Connect, the pipeline will automatically send Game Telemetry data to your S3 bucket.
To help you use our Game Telemetry service with Snowflake, we’ll provide you with Kafka Connect, Kafka Connect UI, Snowflake JDBC, and Snowflake Kafka Connector.
AccelByte can integrate the Game Telemetry pipeline with Snowflake for you. To do so, you’ll need to send us the following information:
After we input that information into Kafka Connect, the pipeline will automatically send the event data to Snowflake.
With our Game Telemetry service, you can track and log players' actions within the game by sending an event to be tracked to the game’s streaming pipeline. To track those actions a player session is required, so you must enable your players to create an account in your game before you can use this feature.
By default, telemetry events will be sent to a game’s streaming pipeline as a batch after a set amount of time. This amount of time should be configured before telemetry events can be sent. Any events that should be sent immediately should also be added to the immediate event list. Here is an example of how to configure your telemetry events.
The following function signature can also be used to send an event. The returned data will be displayed in your data warehouse, where you’ll be able to customize its visualization.
To send an event to the designated streaming pipeline, follow these steps.
Use the Protected Save Events: POST - /game-telemetry/v1/protected/events endpoint.
Fill in the Request Body.