Connect cross-platform accounts & identity management
AccelByte Cloud’s Presence service enables players to see what other players are doing. Presence can show players if their friends are online or offline, and if they’re available to play together. We use WebSocket to ensure that a player’s presence status is updated in real-time. This service includes two main features:
If the service is successful, when a client sets a player’s availability code and status, that status will be visible to that player’s friends.
A player’s presence can be set by a game. This function is how to update the status of the player that is going to change the status.
This allows the player’s friends to see when the player is online and what they are doing.
Players can also see a list of all of their friends’ statuses.
Retrieve player’s presence information in bulk. This will also count the number of users based on their presence status, such as online, busy, invisible, or offline. You can also set the countOnly parameter to true to fetch the count without fetching the users’ account data.