Putting it all together - Login Queue - (Unity module)
Last updated on May 22, 2025
Connect the UI to show the Login Queue status
-
Open the
LoginQueueMenu_Starter.csscript file and go to theStart()function. Replace the current implementation with the code below. This new code binds the function in this UI class to the wrapper's delegates.private void Start()
{
// Get wrapper reference.
loginQueueWrapper = TutorialModuleManager.Instance.GetModuleClass<LoginQueueWrapper_Starter>();
// Bind to Login Queue delegates.
loginQueueWrapper.OnLoginQueued = LoginQueued;
loginQueueWrapper.OnLoginCanceled = LoginCanceled;
// Bind button.
cancelLoginButton.onClick.AddListener(CancelLogin);
} -
Go to the
CancelLogin()and call the cancel login function that you have implemented on the wrapper. Replace the current implementation with the code below.private void CancelLogin()
{
CurrentView = UIState.Canceling;
loginQueueWrapper.CancelLogin();
}
Resources
- GitHub link to the files in the Unity Byte Wars repository: