Summary - Create joinable sessions with dedicated servers - (Unity module)
Last updated on July 28, 2025
Congratulations
In this module, you learned how to implement:
- Creating a game session with dedicated servers.
- Browsing and joining player-created game sessions with dedicated servers.
Resources
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Full code of this tutorial module.
- Assets/Resources/Modules/Play/MatchSessionEssentials/Scripts/UI/CreateMatchSessionMenu.cs
- Assets/Resources/Modules/Play/MatchSessionEssentials/Prefabs/CreateMatchSessionMenu.prefab
- Assets/Resources/Modules/Play/MatchSessionEssentials/Scripts/UI/CreateMatchSessionServerTypeMenu.cs
- Assets/Resources/Modules/Play/MatchSessionEssentials/Prefabs/CreateMatchSessionServerTypeMenu.prefab
- Assets/Resources/Modules/Play/MatchSessionEssentials/Scripts/UI/BrowseMatchMenu.cs
- Assets/Resources/Modules/Play/MatchSessionEssentials/Prefabs/BrowseMatchMenu.prefab
- Assets/Resources/Modules/Play/MatchSessionEssentials/Scripts/UI/BrowseMatchEntry.cs
- Assets/Resources/Modules/Play/MatchSessionEssentials/Prefabs/BrowseMatchEntry.prefab
- Assets/Resources/Modules/Play/MatchSessionDS/Scripts/UI/CreateMatchSessionDSMenu.cs
- Assets/Resources/Modules/Play/MatchSessionDS/Prefabs/CreateMatchSessionDSMenu.prefab
- Assets/Resources/Modules/Play/OnlineSessionUtils/Scripts/AccelByteWarsOnlineSession.cs
- Assets/Resources/Modules/Play/OnlineSessionUtils/Scripts/AccelByteWarsOnlineSessionModels.cs
- Assets/Resources/Modules/Play/SessionEssentials/Scripts/SessionEssentialsWrapper.cs
- Assets/Resources/Modules/Play/MatchSessionEssentials/Scripts/MatchSessionEssentialsWrapper.cs
- Assets/Resources/Modules/Play/MatchSessionEssentials/Scripts/MatchSessionEssentialsModels.cs
- Assets/Resources/Modules/Play/MatchSessionDS/Scripts/MatchSessionDSWrapper.cs