Take a sneak peak of our new documentation Read More
Last Updated: 2/15/2022, 11:53:01 AM

# AccelByte Cloud 3.16.0

# Release Date: February 14th, 2022

  • Current UE4 SDK Version: 8.5.0
  • Current Unity SDK Version: 8.6.0

Here’s a look at what’s new in AccelByte Cloud 3.16.0:

# Highlights

  • Change the tier order of Season Passes

    You can now easily change the tier order of Season Pass events by editing the tier in the Admin Portal.

  • Download Artifacts from the game session’s Session Info page

    You can now download Logs and Artifacts directly from the game session’s Session Info page in the Admin Portal.

  • Assign Rewards to specific namespaces

    Rewards were previously only able to obtain User ID and Namespace Values from the publisher namespace. You can now obtain these values from any namespace by specifying the target event to get these values in the Admin Portal.

# Quality of Life Changes

  • Login to the Admin Portal: Removed 3rd Party Login platforms that do not support SSO

    3rd party login to the Admin Portal now only supports platforms that support SSO, such as Google and Microsoft.

# Bug Fixes and Minor Changes

  • Fixed NFT wallet linking issues in the Admin Portal and User Details page.
  • Fixed a number of issues in the Matchmaking Ruleset relating to problems creating, deleting, and editing sub-game modes and Flexing Teams, Minimum Team count errors, and multiple UI bugs.
  • Fixed issues in the Add New Deployment menu where users could not specify the Max. Count field as 0 and the Image Version and Pod Config list showed incorrect data.
  • Fixed an issue where users were unable to create Pod Configurations and Deployments in the publisher namespace.
  • Fixed issues related to creating regions. Newly created regions are now automatically selected by default in Deployment.