Connect cross-platform accounts & identity management
Here’s a look at what’s new in AccelByte Cloud 3.20.0:
Now Supporting UE5
AccelByte now supports both UE4 and UE5.
You can now see the latest event for each EventName sent through the telemetry pipeline using the Game Telemetry dashboard.
Get a Reward by Code
You can now use an API to manage rewards with reward codes.
Enable Two-Factor Authentication (2FA)
You can now enable two-factor authentication on your games to help your players keep their accounts secure. See our Two-Factor Authentication SDK Implementation (opens new window) documentation to update your game logins for two-factor authentication.
New Lobby Configuration: Keep Player’s Activity
You can now decide whether services will keep a player's activity upon disconnecting from the Lobby using the Keep Player's Activity toggle.
PublicBulkGetUsers Endpoint Limit Increased
The PublicBulkGetUsers endpoint limit has been increased from 20 to 100.
Remove Legacy Roles
Previously, when setting up a new environment, you would get a set of both the default (opens new window) and legacy roles. Now, you will only get the default roles.
Shutting Down Augment Service
We will be shutting down the Augment service on our platform, effective 11 April 2022.
Improved the behavior of the persistent flag in the DS Uploader.
Improved the behavior of the Delete a Channel endpoint. Users are now able to delete non-existent channels.
You can now use numbers in the Tags field when creating and updating an Item.
Fixed a faulty error message issue related to headless accounts.
Fixed several issues in the Image Versions section of the Server Configuration page.
Fixed an issue in Override Deployment where dedicated servers were not scaled down if the override deployment version was changed or deleted.