Connect cross-platform accounts & identity management
Here’s a look at what’s new in AccelByte Cloud 3.22.0:
Return Default Value if StatItem Doesn’t Exist
AccelByte now has an endpoint that returns a default value if StatItem doesn’t exist.
Unreal Engine SDK supports SQLite Usage
You can now use SQLite to store data in local storage instead of in the memory as a backup and/or a cache alongside the storage service (e.g., Telemetry, Cloud Save, or Cloud Storage).
Server Create an Order Endpoint
You can now use an API to allow the server to create a purchase order on a player’s behalf. This allows for player validation (e.g., checking for player levels or entitlements) before a purchase is made.
Cross-Platform Wallet Support
We now support cross-platform wallets, meaning that player wallets can now hold balances from multiple different platforms at once.
Session Browser Endpoints Able to Update OtherSettings
The Session Browser Update Session endpoint is now able to update OtherSettings.
Sub-Game Mode Info in Session History
You can now see Sub-Game Mode information in the Session History and Session History Details.
Improved Admin Portal image build time.
The Code Redemption name field now supports spaces.
Fixed a bug in the OAuth2 Access Token Generation Endpoint where users were unable to create a User Account in game namespaces.
Fixed an issue where the currency code list failed to load directly after login.
Fixed an issue where the Delete Player Record endpoints were unable to delete public records.
Added a job_id parameter to the Historical Logs endpoints. Job ID values can now be viewed in the Admin Portal.
Fixed several issues in Matchmaking and the Matchmaking Ruleset including removing misleading API attributes and other minor bugs.