Connect cross-platform accounts & identity management
Client-Side SDK Latest Version:
Server-Side SDK Latest Version:
Here’s a look at what’s new in AccelByte Cloud 3.33.0:
Login Protection Improvements
We’ve implemented a lockout feature to prevent brute force logins. This feature is configurable and works by locking the affected account if the number of failed login attempts exceeds a certain count within a set time period on the same client. In such cases, the account owner will be notified of the failed login attempts via email.
Change Activation Status of Two-Factor Authentication for Individual OAuth Clients
Developers can now activate or deactivate two-factor authentication (2FA) by individual OAuth client in the Admin Portal.
Ban Player by Device ID in PlayStation and Xbox
You can now ban players by device ID in PlayStation and Xbox. This means that, once banned on a device, a player will be unable to login with any headless accounts on that same device.
Improved 3rd-Party Entitlement Consumption Sync Reliability
Our 3rd-party entitlement consumption sync reliability now also records transaction logs with UUID, making it easier to track transactions.
Import and Export Items from a Store
When switching between testing environments, you can now import and export selected items from a published store, rather than the entire store each time.
Role-Based Matchmaking for Flexing Roles
You can now use role-based matchmaking when configuring flexing roles, giving you greater control over how your game handles matchmaking between players.
Update the Default Value of Statistics Configurations in the Admin Portal
You can now update the default value of statistics configurations in the Admin Portal, giving you greater control over how your players interact with and increase their game stats.
Enhanced App Editor Configurations
We’ve made a range of new improvements to the App Editor:
Use the SDKs to Create Lobby partyNotif and Matchmaking Reject Requests
We’ve improved our SDKs so you can now use
partyNotif to send and receive party notifications amongst party members. You can also send matchmaking reject requests to players through the lobby if there is a player with an empty role attribute trying to enter a role-based game mode.
Golang: Changes in the AccelByte Cloud OpenAPI Specification
OauthmodelTokenResponseV3is replaced with
EntitlementInfois replaced with
For the implementation details, please refer to the migration guide (opens new window).
createdAtpayloads in all events in the Lobby and Matchmaking services.
Rolesparameter to the
startMatchmakingfunction to enable role-based game mode matchmaking.