Take a sneak peak of our new documentation Read More
Last Updated: 11/9/2022, 6:21:51 AM

# AccelByte Cloud 3.33.0

# Release Date: October 10th, 2022

Client-Side SDK Latest Version:

Server-Side SDK Latest Version:

Here’s a look at what’s new in AccelByte Cloud 3.33.0:

# Highlights

  • Login Protection Improvements

    We’ve implemented a lockout feature to prevent brute force logins. This feature is configurable and works by locking the affected account if the number of failed login attempts exceeds a certain count within a set time period on the same client. In such cases, the account owner will be notified of the failed login attempts via email.

    Related Endpoints
  • Change Activation Status of Two-Factor Authentication for Individual OAuth Clients

    Developers can now activate or deactivate two-factor authentication (2FA) by individual OAuth client in the Admin Portal.

# Quality of Life Changes

# Breaking Changes

  • Golang: Changes in the AccelByte Cloud OpenAPI Specification

    • Model OauthmodelTokenResponseV3 is replaced with OauthmodelTokenWithDeviceCookieResponseV3.
    • Model EntitlementInfo is replaced with TrackedEntitlementInfo.

    For the implementation details, please refer to the migration guide (opens new window).

# Bug Fixes and Minor Changes

  • Fixed functional issues in the App Editor, Player Portal, E-Commerce, Armada, Matchmaking, and Lobby.
  • Fixed payment issues with PayPal in the Player Portal.
  • Added ticketID and createdAt payloads in all events in the Lobby and Matchmaking services.
  • Added the Roles parameter to the startMatchmaking function to enable role-based game mode matchmaking.
  • Telemetry events data are now cached, meaning that if the game crashes unexpectedly, any previous data will be sent automatically after the game has restarted and the player has successfully logged back in to AccelByte Cloud.
  • You can now delete statistics configuration with tied status.