Connect cross-platform accounts & identity management
Client-Side SDK Latest Version:
Server-Side SDK Latest Version:
Here’s a look at what’s new in AccelByte Cloud 3.37.0:
Support for Unreal Engine 5.1
The AccelByte Unreal Engine Cloud SDK and OSS now support Unreal Engine version 5.1.
Enable and Disable Lobby
You can now temporarily disable the lobby to perform maintenance on your game. When the lobby is disabled, any active players will be forced out of your game, and no players will be able to join the game until the lobby has been re-enabled.
New Status for Players in the Session Service
Previously if a match was ended, the player’s status would remain as connected. Now if a match ends, the player’s status will change to terminated.