Connect cross-platform accounts & identity management
Current UE4 SDK Version: 5.0.0
Current Unity SDK Version: 6.0.0
Here’s a look at what’s new in AccelByte Cloud 3.4.0:
Configurable Matchmaking Delay for Easier Testing
AccelByte Cloud 3.4.0 includes a configurable delay for Match ID generation. With no delay a match will be granted a Match ID as soon as it’s created, which can make it difficult for testers to be matched together. With the new delay, testers can be matched together even if they don’t initiate a match at precisely the same time.
Filter Testing Data from Analytics Pipeline
The Analytics Dashboard includes a new toggle to enable Testing Mode. Testing mode can be enabled when you are testing your game, to keep the test data from flowing into your analytics pipeline. When testing mode is disabled, all data will flow into the analytics pipeline as normal.
Now Game Servers Can Grant Entitlements to Players
Our latest SDKs include a new function that enables game servers to call AccelByte’s Fulfillment service to grant entitlements to players. By allowing the game server to trigger the Fulfillment service, you can grant items special items to use during matches that disappear when the match is over, or grant players an item when they earn an achievement during play.