Overview - Quick match with dedicated servers - (Unity module)
Last updated on October 24, 2024
Introduction
Previously, you have successfully implemented matchmaking and configured a dedicated server. In this module, you will learn how to implement using matchmaking to connect to the dedicated server so the players can start playing after they have joined the game session.
Prerequisites
In order to complete this module, you will need:
To have completed the following module:
The Byte Wars
tutorialmodules
branch checked out in your local Byte Wars Unity project repository.To have force enabled this module. You can do this by adding the following code to the
Assets/Resources/Modules/TutorialModuleConfig.json
file:{
"enableModulesOverride": true,
"forceEnabledModules": ["MatchmakingSessionDS"],
"forceDisabledOtherModules" : true,
}
Learning objectives
At the end of this module, you will know how to implement:
- Using matchmaking to connect with dedicated servers.
- Game clients joining and leaving game sessions.
Preview
At the end of this module, your project will look like the image below.