Play test - Quick match with dedicated servers - (Unity module)
Test dedicated server matchmaking
Play the game in the Unity Editor. a. For a cloud dedicated server, refer back to Dedicated servers with AccelByte Multiplayer Servers (AMS) as needed. b. For local dedicated servers, build your game client and dedicated server as executables. Then, add the command below as a launch parameter when you start your game client and dedicated server.
Running game client using a local dedicated server.
ByteWars.exe -localserver <your_server_name>
Running a local dedicated server.
ByteWars_Server.exe -localserver <your_server_name>
Test the dedicated server matchmaking with dedicated following these scenarios:
Start Matchmaking: Navigate to the Quick Play menu and start matchmaking with a dedicated server using the Elimination game mode. If it succeeds, your project will look like the following image:
Cancel Matchmaking: Navigate to the Quick Play menu and start matchmaking with a dedicated server using the Elimination game mode, then cancel the matchmaking. If it succeeds, your project will look like the following image: