Summary - Quick match with dedicated servers - (Unity module)
Last updated on October 24, 2024
Congratulations
In this module, you learned how to implement:
- Using matchmaking with dedicated servers.
- Game clients joining and leaving game sessions.
Resources
- Full Code of this tutorial module.
- Assets/Resources/Modules/MatchmakingSessionDS/MatchmakingWithDSAssetConfig.asset
- Assets/Resources/Modules/MatchmakingSessionDS/Scripts/UI/MatchmakingSessionDSHandler_Starter.cs
- Assets/Resources/Modules/ManagingFriends/Prefabs/BlockedPlayers/BlockedPlayersMenuCanvas_Starter.prefab
- Assets/Resources/Modules/MatchmakingSessionDS/Prefabs/MatchmakingSessionDS_Starter.prefab
- Assets/Resources/Modules/MatchmakingSessionDS/Scripts/MatchmakingSessionDSWrapper_Starter.cs
- Assets/Resources/Modules/MatchmakingSessionDS/Scripts/MatchmakingSessionDSWrapper.cs