Overview - Dedicated servers with AccelByte Multiplayer Servers (AMS) - (Unity module)
Introduction
AccelByte Multiplayer Servers (AMS) is a dynamic dedicated server manager that enables you to deploy dedicated servers as close as possible to your players. It has dynamic configurations including server instance type, scaling behavior, and multiple different regions where you can spawn the dedicated server.
This module will show you how to use AMS to implement matches on dedicated servers into your game.
Prerequisites
In order to complete this module, you will need:
To have completed the following module:
The Byte Wars
tutorialmodules
branch checked out in your local Byte Wars Unity project repository.To have force enabled this module. You can do this by adding the following code to the
Assets/Resources/Modules/TutorialModuleConfig.json
file:{
"enableModulesOverride": true,
"forceEnabledModules": ["MultiplayerDSEssentials"],
"forceDisabledOtherModules" : true,
}
Learning objectives
At the end of this module, you will know how to:
- Set up a dedicated server that works with AMS.
- Upload a dedicated server to AMS that will be spawned as cloud dedicated servers.
Preview
At the end of this module, your project will look like the image below: