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Overview - Login Queue - (Unreal Engine module)

Last updated on October 24, 2024

Introduction

The Login Queue feature prevents server overloads and ensures a smoother experience for players by gradually allowing them to access the game instead of overwhelming the server all at once. This module teaches you how to set up the Login Queue feature in the AccelByte Gaming Services (AGS) Admin Portal and implementing it into your game.

Prerequisites

To complete this module, you will need:

  • To have completed the following module:

  • The Byte Wars tutorialmodules branch checked out in your local Byte Wars Unreal project repository.

  • To have force enabled this module. You can do this by adding the following code to the Config/DefaultEngine.ini file:

    [AccelByteTutorialModules]
    +ForcedEnabledModules=TutorialModule:LOGINQUEUE
    ...

Learning objectives

At the end of this module, you will understand how to set up Login Queue in Admin Portal and how to implement it in game.

Preview

At the end of this module, your project will look like the images below.

  • Waiting in queue

    Preview of waiting in queue

  • Cancelling login while in queue

    Preview of canceling login while in queue