Overview - In-Game Store Essentials - (Unreal Engine module)
Last updated on June 23, 2025
Introduction
The in-game store allows players to purchase items directly within the game. By integrating the AccelByte store, you can manage item availability, pricing, timed discounts, and more - all in real time, without modifying the game build.
Prerequisites
To complete this module, you will need:
- To have completed the following module:
- The Byte Wars
tutorialmodules
branch checked out in your local Byte Wars Unreal project repository. - To force enable this module by adding the following code to the
Config/DefaultEngine.ini
file:[AccelByteTutorialModules]
+ForcedEnabledModules=TutorialModule:INGAMESTOREESSENTIALS
...
Learning objectives
At the end of this module, you will know how to:
- Create and configure an in-game store.
- Add items to the store and publish it.
- Display store items within the game.
Preview
At the end of this module, your project will look like the images below:
Viewing in-game store