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Overview - In-Game Store Essentials - (Unreal Engine module)

Last updated on June 23, 2025

Introduction

The in-game store allows players to purchase items directly within the game. By integrating the AccelByte store, you can manage item availability, pricing, timed discounts, and more - all in real time, without modifying the game build.

Prerequisites

To complete this module, you will need:

  • To have completed the following module:
  • The Byte Wars tutorialmodules branch checked out in your local Byte Wars Unreal project repository.
  • To force enable this module by adding the following code to the Config/DefaultEngine.ini file:
    [AccelByteTutorialModules]
    +ForcedEnabledModules=TutorialModule:INGAMESTOREESSENTIALS
    ...

Learning objectives

At the end of this module, you will know how to:

  • Create and configure an in-game store.
  • Add items to the store and publish it.
  • Display store items within the game.

Preview

At the end of this module, your project will look like the images below:

  • Viewing in-game store

    Preview of viewing in-game store