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Setup Store - In-Game Store Essentials - (Unreal Engine module)

Last updated on June 23, 2025

If you haven’t set up the Store yet, follow the sections below in order. If you’ve already completed some steps, feel free to skip ahead.

Set Up Draft Store in the Admin Portal

Follow these steps to create a draft store for Byte Wars. For a general guide, refer to this page.

  1. Open your Admin Portal, then go to your game namespace.

  2. In the sidebar, go to Commerce > Store.

  3. Scroll down to the Draft Store section and click the Create Draft Store button.

    note

    If you don't see the Create Draft Store button, your game namespace already has a draft store. Each game namespace can only have one draft store. If you're permitted to modify it, proceed to Setup Categories.

  4. Fill in the form with the following values:

    • Title: Market, uou can set this to any name.
    • Default Language: English (US).
    • Default Region: United States (USA).
  5. Click Create. You'll be redirected to the draft store’s detail page.

Set Up Categories

These steps will guide you through setting up store categories for Byte Wars. For a general guide, refer to this page.

  1. Open your Admin Portal, then go to your game namespace.

  2. In the sidebar, go to Commerce > Store.

  3. Scroll down to the Draft Store section and click the View button on the draft store entry.

  4. Below the store title, click the Categories tab.

  5. Click + Create Category.

  6. Create the root category with the following:

    • Name: /ingamestore.

    • Parent Category: leave empty.

    • LOCALIZATION > English (US): In Game Store.

      note

      To add localization:

    1. Go back to Commerce > Store.
    2. Click the ... on your draft store and click Edit.
    3. Add your desired localization to the Other Languages field.
    4. Click Edit. You will see the new localization when adding a category or editing existing one. :::
  7. Click Create.

  8. Repeat steps 6 and 7 using the values below:

    NameParent CategoryLOCALIZATION > English (US)
    /currency/ingamestoreCurrency
    /coin/ingamestore/currencyByte Coin
    /gem/ingamestore/currencyByte Gem
    /item/ingamestoreItem
    /consumable/ingamestore/itemConsumable
    /powerup/ingamestore/item/consumablePower Up
    /durable/ingamestore/itemDurable
    /skin/ingamestore/item/durableSkin

Set Up Items

Follow these steps to add store items for Byte Wars. For a general guide and details on each field, refer to this page.

  1. Open your Admin Portal, then go to your game namespace.

  2. In the sidebar, go to Commerce > Store.

  3. Scroll down to the Draft Store section and click the View button on that draft store entry.

  4. Below the store title, make sure you are in the Items tab.

  5. Click + Create Item.

  6. Set the Item Type to Coin.

  7. Fill in the form with the following values for the 1 Byte Coin store item:

    • Item Name: 1 Byte Coin.
    • Category: /ingamestore/currency/coin.
    • Basic Information > Currency Code: BC.
    • SKU Number: unreal-bytewars-coin-1.
    • Item Purchase Limit: -1.
    • User Purchase Limit: -1.
    • Item Use Count: 1.
    • Stack Entitlement: True.
    • Visible in Store: True.
    • Purchasable in Store: True.
    • Currency Namespace: your game namespace.
    • Pricing Configuration > Currency Code: BC.
    • Default Price: 0.
    • Leave the rest as default.
  8. Click Create.

  9. Return to the Items tab and repeat steps 5 to 8 using the values below. You don't need to add every item, but we recommend including at least one item per category.

    Item NameCategoryBasic Information > Currency CodeSKU NumberItem Purchase LimitUser Purchase LimitItem Use CountStack EntitlementVisible in StorePurchasable in StoreCurrency NamespacePricing Configuration > Currency CodeDefault Price
    100 Byte Coins/ingamestore/currency/coinBCunreal-bytewars-coin-100-1-1100TrueTrueTrueyour game namespaceBC0
    1000 Byte Coins/ingamestore/currency/coinBCunreal-bytewars-coin-1000-1-11000TrueTrueTrueyour game namespaceBC0
    2000 Byte Coins/ingamestore/currency/coinBCunreal-bytewars-coin-2000-1-12000TrueTrueTrueyour game namespaceBC0
    6000 Byte Coins/ingamestore/currency/coinBCunreal-bytewars-coin-6000-1-16000TrueTrueTrueyour game namespaceBC0
    1 Byte Gem/ingamestore/currency/gemBGunreal-bytewars-gem-1-1-11TrueTrueTrueyour game namespaceBC1
    100 Byte Gems/ingamestore/currency/gemBGunreal-bytewars-gem-100-1-1100TrueTrueTrueyour game namespaceBC0
    100 Byte Gems/ingamestore/currency/gemBGunreal-bytewars-gem-100-1-1100TrueTrueTrueyour game namespaceBC0
  10. Go back to your draft store Items tab and click + Create Item.

  11. Set Item Type to In-game Item.

  12. Fill in the form for the Byte Bomb item:

    • Item Name: Byte Bomb.
    • Category: /ingamestore/item/consumable/powerup.
    • SKU Number: ab-powerup-bytebomb.
    • Item Purchase Limit: -1.
    • User Purchase Limit: -1.
    • Entitlement Type: Consumable.
    • Item Use Count: 1.
    • Stack Entitlement: True.
    • Visible in Store: True.
    • Purchasable in Store: True.
    • Currency Namespace: your game namespace.
    • Currency Code: BC.
    • Default Price: 6000.
    • Leave the rest as default.
  13. Click Create. You’ll be taken to the item's detail page.

  14. In the item's detail page, scroll to the Pricing section and click + Add new.

  15. Add a second price using these values:

    • Region: United States (USA).
    • Currency Namespace: your game namespace.
    • Currency Code: BG.
    • Price: 50.
    • Leave the rest as default.
  16. Return to the Items tab and repeat steps 11 to 15 for the following items. Again, you don’t need to add every item, but at least one per category is recommended.

    Item NameCategorySKU NumberItem Purchase LimitUser Purchase LimitEntitlement TypeItem Use CountStack EntitlementVisible in StorePurchasable in StoreCurrency NamespaceCurrency CodeDefault PriceSecond pricing: RegionSecond pricing: Currency NamespaceSecond pricing: Currency CodeSecond pricing: Price
    Byte Shield/ingamestore/item/consumable/powerupab-powerup-byteshield-1-1Consumable1TrueTrueTrueyour game namespaceBC1000United States (USA)your game namespaceBG10
    Split Missile/ingamestore/item/consumable/powerupab-powerup-splitmissile-1-1Consumable1TrueTrueTrueyour game namespaceBC1000United States (USA)your game namespaceBG10
    Worm Hole/ingamestore/item/consumable/powerupab-powerup-wormhole-1-1Consumable1TrueTrueTrueyour game namespaceBC1000United States (USA)your game namespaceBG10
    Glow Xtra Skin/ingamestore/item/durable/skinab-skin-glowxtra-11DurableN/AN/ATrueTrueyour game namespaceBC200United States (USA)your game namespaceBG2
    Triangle Skin/ingamestore/item/durable/skinab-skin-triangle-11DurableN/AN/ATrueTrueyour game namespaceBC0United States (USA)your game namespaceBG0
    D Ship Skin/ingamestore/item/durable/skinab-skin-dship-11DurableN/AN/ATrueTrueyour game namespaceBC300United States (USA)your game namespaceBG3
    White Star Skin/ingamestore/item/durable/skinab-skin-whitestar-11DurableN/AN/ATrueTrueyour game namespaceBC100United States (USA)your game namespaceBG1
    Double Triangle Skin/ingamestore/item/durable/skinab-skin-doubletriangle-11DurableN/AN/ATrueTrueyour game namespaceBC500United States (USA)your game namespaceBG5

Uploading image for Item

You can upload images for your store items and set flag them as desired (e.g., icon). Byte Wars uses these images as item icons in the in-game store. You can upload images to store item and flag them as you desired. Byte Wars game uses image uploaded here as the item's icon shown in the in-game store. Here, we show you how to upload one image for Byte Bomb just so you know how to do it.

Feel free to use the following image or any other image for this tutorial:

Byte Bomb icon

  1. Open your Admin Portal, then go to your game namespace.

  2. In the sidebar, go to Commerce > Store.

  3. Scroll down to the Draft Store section and click the View button on that draft store entry.

  4. Below the store title, make sure you are in the Items tab.

  5. Find the Byte Bomb item and click View to the far right of the entry.

  6. Scroll down to the Publishing Content section and click the Images tab.

  7. Click + Upload.

  8. Click Select Images and select the desired image in the popped up window.

  9. Set the Set as field as icon.

Publish Draft

  1. Open your Admin Portal, then go to your game namespace.

  2. In the sidebar, go to Commerce > Store.

  3. Scroll down to the Draft Store section and click the View button on that draft store entry.

  4. Click Publish Store in the upper-right corner.

  5. Confirm that Publish all changes is selected. Type PUBLISH in the confirmation field, then click Publish Now.

  6. Your published store will now appear in the Commerce > Store menu, you will see your newly published store. Do note that the ID of the published store will be different from the draft store. This is expected.