Overview - Joinable sessions with dedicated servers - (Unreal Engine module)
Last updated on October 24, 2024
Introduction
A match session allows the players to create and join specific game sessions. In this module, you will learn how players can create and join a game session using dedicated servers.
Prerequisites
To complete this module, you will need:
-
To have completed all the following modules:
-
The Byte Wars
tutorialmodules
branch checked out in your local Byte Wars Unreal project repository. -
To have force enabled this module. You can do this by adding the following code to the
Config/DefaultEngine.ini
file:[AccelByteTutorialModules]
+ForcedEnabledModules=TutorialModule:MATCHSESSIONDSESSENTIALS
...
Learning objectives
At the end of this module, you will know how to implement:
- Creating a game session with dedicated servers
- Browsing and joining player-created game sessions with dedicated servers
Preview
At the end of this module, your project will look like the images below.
-
Creating a game session:
-
Browsing and joining a game session: