Overview - Joinable sessions with dedicated servers - (Unreal Engine module)
Last updated on October 24, 2024
Introduction
A match session allows the players to create and join specific game sessions. In this module, you will learn how players can create and join a game session using dedicated servers.
Prerequisites
To complete this module, you will need:
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To have completed all the following modules: 
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The Byte Wars tutorialmodulesbranch checked out in your local Byte Wars Unreal project repository.
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To have force enabled this module. You can do this by adding the following code to the Config/DefaultEngine.inifile:[AccelByteTutorialModules]
 +ForcedEnabledModules=TutorialModule:MATCHSESSIONDSESSENTIALS
 ...
Learning objectives
At the end of this module, you will know how to implement:
- Creating a game session with dedicated servers
- Browsing and joining player-created game sessions with dedicated servers
Preview
At the end of this module, your project will look like the images below.
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Creating a game session:  
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Browsing and joining a game session: 