Overview - Joinable sessions with dedicated servers - (Unreal Engine module)
Last updated on October 24, 2024
Introduction
A match session allows the players to create and join specific game sessions. In this module, you will learn how players can create and join a game session using dedicated servers.
Prerequisites
To complete this module, you will need:
To have completed all the following modules:
The Byte Wars
tutorialmodules
branch checked out in your local Byte Wars Unreal project repository.To have force enabled this module. You can do this by adding the following code to the
Config/DefaultEngine.ini
file:[AccelByteTutorialModules]
+ForcedEnabledModules=TutorialModule:MATCHSESSIONDSESSENTIALS
...
Learning objectives
At the end of this module, you will know how to implement:
- Creating a game session with dedicated servers
- Browsing and joining player-created game sessions with dedicated servers
Preview
At the end of this module, your project will look like the images below.
Creating a game session:
Browsing and joining a game session: