Skip to main content

Overview - Joinable sessions with dedicated servers - (Unreal Engine module)

Last updated on October 24, 2024

Introduction

A match session allows the players to create and join specific game sessions. In this module, you will learn how players can create and join a game session using dedicated servers.

Prerequisites

To complete this module, you will need:

  • To have completed all the following modules:

  • The Byte Wars tutorialmodules branch checked out in your local Byte Wars Unreal project repository.

  • To have force enabled this module. You can do this by adding the following code to the Config/DefaultEngine.ini file:

    [AccelByteTutorialModules]
    +ForcedEnabledModules=TutorialModule:MATCHSESSIONDSESSENTIALS
    ...

Learning objectives

At the end of this module, you will know how to implement:

  • Creating a game session with dedicated servers
  • Browsing and joining player-created game sessions with dedicated servers

Preview

At the end of this module, your project will look like the images below.

  • Creating a game session:

    Create a game session Unreal Byte Wars joinable sessions dedicated servers

  • Browsing and joining a game session:

    Browse and join a game session Unreal Byte Wars joinable sessions dedicated servers