Summary - Joinable sessions with dedicated servers - (Unreal Engine module)
Last updated on October 24, 2024
Congratulations
In this module, you have learned how to implement:
- Creating a game session
- Browsing and joining player-created game sessions
Resources
- Full code of this tutorial module:
- AccelByteWars/Content/TutorialModules/Play/MatchSessionDS/UI/W_CreateMatchSessionDS_Starter.uasset
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MatchSessionDS/UI/CreateMatchSessionDSWidget_Starter.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MatchSessionDS/UI/CreateMatchSessionDSWidget_Starter.cpp
- AccelByteWars/Content/TutorialModules/Play/MatchSessionDS/UI/W_BrowseMatchDS_Starter.uasset
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MatchSessionDS/UI/BrowseMatchDSWidget_Starter.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MatchSessionDS/UI/BrowseMatchDSWidget_Starter.cpp
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MatchSessionDS/MatchSessionDSOnlineSession_Starter.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MatchSessionDS/MatchSessionDSOnlineSession_Starter.cpp
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MatchSessionDS/MatchSessionDSServerSubsystem_Starter.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MatchSessionDS/MatchSessionDSServerSubsystem_Starter.cpp
- AccelByteWars/Source/AccelByteWars/TutorialModules/OnlineSessionUtils/AccelByteWarsOnlineSessionModels.h