Play test - Joinable sessions with peer-to-peer - (Unreal Engine module)
Last updated on October 24, 2024
Test Match Session P2P implementation
Compile your project and open it in the Unreal Engine Editor. Run your game in the Editor and test the following scenarios:
Create session: Navigate to Play Online > Create Match Session and create a session with P2P using the Elimination game mode. If it is successful, you will see the following screen and the log.
LogAccelByteWarsOnlineSession: UAccelByteWarsOnlineSession::OnCreateSessionComplete succeeded: TRUE
Browse session: Create a match session with one game client and start a new game client with a different account. Navigate to Play Online > Browse Matches and join the session that you have created with the other client. If it is successful, you will see the following screen and the log in the second game client.
LogAccelByteWarsOnlineSession: UAccelByteWarsOnlineSession::OnFindSessionsComplete succeeded: TRUE
...
LogAccelByteWarsOnlineSession: UAccelByteWarsOnlineSession::OnJoinSessionComplete succeeded: TRUE