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Overview - Introduction to party - (Unreal Engine module)

Last updated on October 24, 2024

Introduction

Parties allow your players to gather and play games together across matches. In this module, we show you how to implement players creating parties, adding players to parties, and removing players from parties in Byte Wars using AccelByte Gaming Services (AGS).

Prerequisites

In order to complete this module, you will need:

  • To have completed the following module:

  • The Byte Wars tutorialmodules branch checked out in your local Byte Wars Unreal project repository.

  • To have force enabled this module. You can do this by adding the following code to the Config/DefaultEngine.ini file:

    [AccelByteTutorialModules]
    +ForcedEnabledModules=TutorialModule:PARTYESSENTIALS
    ...

Learning objectives

By following this module, you will learn how to implement the following features:

  • Creating a player party
  • Inviting friends to a party
  • Removing (kicking) members of the party
  • Promoting a party member to party leader
  • Leaving a party

Preview

At the end of this module, your Byte Wars will look like the images below.

  • After implementing party creation and invitations:

    Create party and send party invite demo Unreal Byte Wars introduction to party

    Log output:

    LogPartyEssentials: Log: UPartyOnlineSession_Starter::OnCreatePartyComplete Success to create a party.
    LogPartyEssentials: Log: UPartyOnlineSession_Starter::OnSendPartyInviteComplete Success to send party invitation to 8f5eab9107fb4912930336fbfe04da1a
  • After implementing party invitation acceptance:

    Send and accept party invitation demo Unreal Byte Wars introduction to party

    Log output:

    LogPartyEssentials: Log: UPartyOnlineSession_Starter::OnJoinPartyComplete Success to join a party.
  • After implementing party invitation rejection:

    Send and reject party invitation demo Unreal Byte Wars introduction to party

    Log output:

    LogPartyEssentials: Log: UPartyOnlineSession_Starter::OnRejectPartyInviteComplete Success to reject party invitation.
  • After implementing kicking/removing members from party:

    Kick party member demo Unreal Byte Wars introduction to party

    Log output:

    LogPartyEssentials: Log: UPartyOnlineSession_Starter::OnKickPlayerFromPartyComplete Success to kick 8f5eab9107fb4912930336fbfe04da1a from the party.
  • After implementing promoting a member to party leader:

    Promote party leader demo Unreal Byte Wars introduction to party

    Log output:

    LogPartyEssentials: Log: UPartyOnlineSession_Starter::OnPromotePartyLeaderComplete Success to promote 8f5eab9107fb4912930336fbfe04da1a as the new party leader.
  • After implementing leaving parties:

    Leave party demo Unreal Byte Wars introduction to party

    Log output:

    LogPartyEssentials: Log: UPartyOnlineSession_Starter::OnLeavePartyComplete Success to leave a party.