Overview - Cloud save - (Unreal Engine module)
Last updated on October 24, 2024
Introduction
Saving player preferences makes for a more enjoyable and personal gaming experience. This module will guide you on how to utilize AccelByte Gaming Services (AGS) Cloud Save to save players preferences for cross-platform accessibility.
Prerequisites
In order to complete this module, you will need:
To have completed the following module:
The Byte Wars
tutorialmodules
branch checked out in your local Byte Wars Unreal project repository.To have force enabled this module. You can do this by adding the following code to the
Config/DefaultEngine.ini
file:[AccelByteTutorialModules]
+ForcedEnabledModules=TutorialModule:CLOUDSAVEESSENTIALS
...
Learning objectives
At the end of this module, you will know how to set up cloud saves and implement:
- Saving volume options in the cloud
- Restoring the volume options from the cloud
Preview
At the end of this module, your project will look like the image below: