Summary - Create joinable sessions with peer-to-peer - (Unity module)
Last updated on November 25, 2024
備考
Browsing P2P sessions is not supported in WebGL builds due to the AccelByte Gaming Services (AGS) SDK for Unity lacking the P2P functionality for WebGL.
Congratulations
In this module, you have learned how to implement creating game sessions with peer-to-peer (P2P).
Resources
- Full code of this tutorial module:
- Assets/Resources/Modules/MatchSessionDS/MatchSessionWithDSAssetConfig.asset
- Assets/Resources/Modules/MatchSessionP2P/Scripts/UI/CreateMatchSessionP2PHandler_Starter.cs
- Assets/Resources/Modules/MatchSessionP2P/Prefabs/CreateMatchSessionP2PHandler_Starter.prefab
- Assets/Resources/Modules/MatchSessionP2P/Scripts/MatchSessionP2PWrapper_Starter.cs
- Assets/Resources/Modules/MatchSession/Scripts/MatchSessionWrapper.cs
- Assets/Resources/Modules/MatchmakingSessionP2P/Scripts/P2PHelper.cs