Overview - Quick match with peer-to-peer - (Unity module)
Last updated on October 23, 2024
Introduction
Matchmaking with other players using peer-to-peer (P2P) is one way to reduce the operation costs associated with using dedicated servers. This module shows you how matchmaking with P2P can be set up.
Prerequisites
In order to complete this module, you will need:
To have completed the following module:
The Byte Wars
tutorialmodules
branch checked out in your local Byte Wars Unity project repository.To have force enabled this module. You can do this by adding the following code to the
Assets/Resources/Modules/TutorialModuleConfig.json
file:{
"enableModulesOverride": true,
"forceEnabledModules": ["MatchmakingWithP2P"],
"forceDisabledOtherModules" : true,
}
Learning objectives
At the end of this module, you will know how to implement:
- Using matchmaking to connect using peer-to-peer network.
- Game clients joining and leaving game sessions.
Preview
At the end of this module, your project will look like the image below.