Summary - In-game registration - (Unreal Engine Module)
Last updated on October 24, 2024
Congratulations
In this module, you have learned how to implement:
- Upgrading a headless account to a full AccelByte Gaming Services (AGS) account.
Resources
Full code of this tutorial module:
- AccelByteWars/Content/TutorialModules/Access/RegisterUserInGame/UI/W_UpgradeAccountOption.uasset
- AccelByteWars/Source/AccelByteWars/TutorialModules/Access/RegisterUserInGame/UI/UpgradeAccountOptionWidget.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Access/RegisterUserInGame/UI/UpgradeAccountOptionWidget.cpp
- AccelByteWars/Content/TutorialModules/Access/RegisterUserInGame/UI/W_UpgradeAccount.uasset
- AccelByteWars/Source/AccelByteWars/TutorialModules/Access/RegisterUserInGame/UI/UpgradeAccountWidget.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Access/RegisterUserInGame/UI/UpgradeAccountWidget.cpp
- AccelByteWars/Content/TutorialModules/Access/RegisterUserInGame/UI/W_VerifyAccount.uasset
- AccelByteWars/Source/AccelByteWars/TutorialModules/Access/RegisterUserInGame/UI/VerifyAccountWidget.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Access/RegisterUserInGame/UI/VerifyAccountWidget.cpp
- AccelByteWars/Source/AccelByteWars/TutorialModules/Access/RegisterUserInGame/RegisterUserInGameSubsystem.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Access/RegisterUserInGame/RegisterUserInGameSubsystem.cpp
- AccelByteWars/Source/AccelByteWars/TutorialModules/Access/RegisterUserInGame/RegisterUserInGameModels.h