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Overview - Entitlements Essentials - (Unreal Engine module)

Last updated on July 28, 2025

Introduction

The Entitlement service keeps track of items a player owns, whether purchased through the store or granted by other means. It ensures that ownership data is securely stored and consistently available across platforms. In this module, you’ll learn how to retrieve a player’s entitlements and integrate them into your game, enabling players to access and use the items they own.

Prerequisites

To complete this module, you will need:

  • To have completed the following module:
  • The Byte Wars tutorialmodules branch checked out in your local Byte Wars Unreal project repository.
  • To force enable this module by adding the following code to the Config/DefaultEngine.ini file:
    [AccelByteTutorialModules]
    +ForcedEnabledModules=TutorialModule:ENTITLEMENTSESSENTIALS
    ...

Learning objectives

At the end of this module, you will know how to:

  • List a player’s owned items.
  • Consume an item.

Preview

At the end of this module, your project will look like the images below:

  • Player’s owned items list:

    Inventory menu

  • Consuming an item:

    Consuming an entitlement