Overview - Entitlements Essentials - (Unreal Engine module)
Last updated on July 28, 2025
Introduction
The Entitlement service keeps track of items a player owns, whether purchased through the store or granted by other means. It ensures that ownership data is securely stored and consistently available across platforms. In this module, you’ll learn how to retrieve a player’s entitlements and integrate them into your game, enabling players to access and use the items they own.
Prerequisites
To complete this module, you will need:
- To have completed the following module:
- The Byte Wars
tutorialmodules
branch checked out in your local Byte Wars Unreal project repository. - To force enable this module by adding the following code to the
Config/DefaultEngine.ini
file:[AccelByteTutorialModules]
+ForcedEnabledModules=TutorialModule:ENTITLEMENTSESSENTIALS
...
Learning objectives
At the end of this module, you will know how to:
- List a player’s owned items.
- Consume an item.
Preview
At the end of this module, your project will look like the images below:
-
Player’s owned items list:
-
Consuming an item: