Summary - Entitlements Essentials - (Unreal Engine module)
Last updated on July 28, 2025
Congratulations
In this module, you have learned how to:
- List a player’s owned items.
- Consume an item.
Resources
- Full code of this tutorial module:
- AccelByteWars/Source/AccelByteWars/TutorialModules/Monetization/EntitlementsEssentials/UI/OwnedCountWidgetEntry.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Monetization/EntitlementsEssentials/UI/OwnedCountWidgetEntry.cpp
- AccelByteWars/Content/TutorialModules/Monetization/EntitlementEssentials/UI/W_OwnedIndicator.uasset
- AccelByteWars/Source/AccelByteWars/TutorialModules/Monetization/EntitlementsEssentials/UI/InventoryWidget.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Monetization/EntitlementsEssentials/UI/InventoryWidget.cpp
- AccelByteWars/Content/TutorialModules/Monetization/EntitlementEssentials/UI/W_Inventory_PowerUps.uasset
- AccelByteWars/Content/TutorialModules/Monetization/EntitlementEssentials/UI/W_Inventory_Cosmetics.uasset
- AccelByteWars/Source/AccelByteWars/TutorialModules/Monetization/EntitlementsEssentials/EntitlementsEssentialsSubsystem.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Monetization/EntitlementsEssentials/EntitlementsEssentialsSubsystem.cpp
- AccelByteWars/Source/AccelByteWars/TutorialModules/Monetization/EntitlementsEssentials/EntitlementsEssentialsModel.h