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Configure purchasing requirements

Last updated on October 17, 2024

Overview

Purchasing requirements are conditions that players must meet to be eligible to buy an item. These requirements can include conditions such as entitlements, season pass, season tier, and statistic code.

This article walks you through how to configure purchasing requirements for your store items.

Add and configure purchasing requirements for an item

  1. In the AGS Admin Portal, go to Engagement > Stores. The Stores page appears.

  2. On the Store page, open the draft store by clicking on its View button.

  3. On the draft store's details page, open the Items tab of draft and find the item with the purchasing requirements you want to configure. Click on the item's View button to open its details page.

  4. In the item's Basic Information section, click on View Configurations beside Purchasing Requirement. The Purchasing Requirement Configurations page appears.

  5. Create and configure the purchasing requirements for the item.

    ![Sample configuration of entitlements as purchase requirement](../../../../../../../apps/main-app/static/images/moved-ags-en/services/03_monetization/01_store/purchase_requirements/sample_entitlements_purchase_requirement.png)

    For guidelines on how to configure each requirement type, see:
    - [Entitlement](#entitlement)

    Season pass Season tier

    - [Statistic code](#statistic-code)
  6. Add more requirements or requirement groups:

    注記

    A single item can have multiple groups of purchasing requirements with each group able to contain multiple purchasing conditions:

    • Requirements within the same group use the AND logic, which means that a player must meet every requirement in the group to purchase the item.
    • Requirement groups use the OR logic, which means that a player only need to meet any of the group requirements to be able to purchase the item.
  7. Click on Save Configuration to save your changes.

Configuration guidelines

This section describes guidelines and provides sample scenarios for configuring each purchasing requirement type.

Entitlement

Entitlements can be used to set specific conditions for purchasing an item based on what items a player does or does not have in their inventory. To add or configure entitlements as purchasing requirement, configure the fields as follows:

  • Condition:
    • Use includes to specify items that a player must already have in their inventory to qualify for the purchase.
    • Use excludes to specify items that a player must not have in their inventory to qualify for the purchase.
  • Any [number] Of: Indicate the number of the listed items a player must have or must not have in their inventory.
  • Items selected: List the items (in-game items, coins, and media) that determine the eligibility for the purchase.

Here's the sample configuration for specific scenarios:

Requirement ScenarioConditionAny [number] ofItems selected
Require players to have any two of four specified items.includes2Diamond Sword, Scarlet Sword, Solar Cape, and Moon Shield
Require players to own all four specified items.includes4Diamond Sword, Scarlet Sword, Solar Cape, and Moon Shield
Require players to not own any of the four specified items.excludes1Diamond Sword, Scarlet Sword, Solar Cape, and Moon Shield

Season Pass

Season passes can be used as a condition for purchasing an item based on seasons a player is enrolled or not enrolled in. For more information, see Configure a season pass.

To configure season passes as a purchasing requirement, configure the fields as follows:

  • Condition:
    • Use enrolled to indicate the player must be enrolled in the listed season passes.
    • Use not enrolled to indicate the player must not be enrolled in the listed season pass
  • Any [number] Of: Indicate the number of the listed season passes a player must be enrolled or not enrolled in.
  • Pass codes selected: List the season passes that determine the eligibility for the purchase.

Here's the sample configuration for specific scenarios:

Requirement ScenarioConditionAny [number] ofPass codes selected
Require players to be enrolled in any of the listed season passes.enrolled1SeasonPassCode1, SeasonPassCode2, SeasonPassCode3, and SeasonPassCode4
Require players to be enrolled in any three of the listed season passes.enrolled3SeasonPassCode1, SeasonPassCode2, SeasonPassCode3, and SeasonPassCode4
Require players to not be enrolled in any of the listed season passes.not enrolled1SeasonPassCode1, SeasonPassCode2, SeasonPassCode3, and SeasonPassCode4

Season Tier

Season tiers can be used as a condition for purchasing an item based on which tier within a season a player is in. For more information, see Configure a tier.

To configure season tiers as a purchasing requirement, configure the fields as follows:

  • Condition: Set the season tier condition. The available condition options are:
    • Equals
    • not equals
    • is less than
    • is less than or equal
    • is greater than
    • is greater than or equal
  • Value: Specify the numeric value for the season tier. For example, set this to "10" to refer to tier 10.

Here's the sample configuration for specific scenarios:

Requirement ScenarioConditionValue
Players must be in any tier between 1 to 5.is less than or equal to5
Players must not be in tier 10; any other tier is fine.not equals10
Players must be in tier 10 or higher.is greater than or equal10

Statistic Code

Statistic codes can be used as a condition for purchasing an item based on player statistics, such as scores or levels. For more information about managing statistic codes, see Track player and game-wide global statistics.

To configure statistic codes as a purchasing requirement, configure the fields as follows:

  • Condition:
    • equals
    • not equals
    • is less than
    • is less than or equal
    • is greater than
    • is greater than or equal
  • Value: To specify the numeric value for the statistic that the condition applies to. For example, setting this to "10" could mean the requirement is related to a score or level of 10.

Here's the sample configuration for specific scenarios:

Requirement ScenarioConditionValue
Players must have a score between 0 and 100.is less than or equal to100
Players must not have a score equal to 100; any score less than or greater than 100 is fine.not equals100
Players must be level 10 or higher.is greater than or equal10
Players must be any level between 0 and 9.is less than10