Game pre-launch guide
This topic is specific to the AccelByte Gaming Services (AGS) Shared Cloud tier.
Overview
Before you can publish your game with AccelByte Gaming Services (AGS) Shared Cloud, there are a few essential steps you will need to take to make sure your game is connected with AGS Shared Cloud services.
After we invite you to the live environment, you must recreate the Development environment services configuration in the live environment and modify it as necessary.
After you have integrated your game with our Unity or Unreal Engine SDK, follow the steps below to get your game launch ready.
Create a Game title
Start by creating a title for your new game. Your namespace will contain all the settings and configurations you need to connect your game to AGS Shared Cloud backend services. To set up game titles, see Namespaces.
Update SDK Configuration
Follow the following instructions to point the SDK integration to the live environment.
Download the generated files after successfully creating a game title on the live environment, in accordance with your game engine:
Unity:
AccelByteSDKConfig.json
andAccelByteSDKOAuthConfig.json
Unreal:
DefaultEngine.ini
Make sure the Base URL on the file is set with the following format:
https://<Game TitleID>.prod.gamingservices.accelbyte.io
Follow the appropriate SDK installation steps:
Invite Game Admins
If you are working with a team, you can invite the admin for your game studio and game title. To learn how, see Invite an admin user.
Export and Import configurations
Export and Import configurations are available for some services across environments with the same namespace.
Please follow the instructions to export or import your service configuration: