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Overview - In Game Store Displays - (Unreal Engine module)

Last updated on July 15, 2026

Introduction​

In-Game Store Displays allow you to create curated, time-sensitive storefront experiences within your game. A Display groups multiple Sections, such as Daily Deals or Featured Items, that highlight selected store items, often with special pricing, limited-time availability, or promotional visibility. While these items already exist in your main store catalog, Displays give you the flexibility to present them in dynamic ways without modifying the core store setup. This module will guide you through setting up and configuring Displays and Sections to create engaging, rotating content for your in-game store.

Prerequisites​

To complete this module, you will need:

  • To have completed the following module:
  • The Byte Wars tutorialmodules branch checked out in your local Byte Wars Unreal project repository.
  • To force enable this module by adding the following code to the Config/DefaultEngine.ini file:
    [AccelByteTutorialModules]
    +ForcedEnabledModules=TutorialModule:INGAMESTOREDISPLAYS
    ...

Learning objectives​

At the end of this module, you will know how to:

  • Set up in-game store displays.
  • Set up sections within an in-game store displays.

Preview​

At the end of this module, your project will look like the images below:

  • In-game store displays.