Summary - Dedicated servers with AccelByte Multiplayer Servers (AMS) - (Unreal Engine module)
Last updated on October 24, 2024
Congratulations
In this module, you learned how to set up a dedicated server that works with AccelByte Multiplayer Servers (AMS) and upload a dedicated server to AMS that will be spawned as a cloud dedicated server.
Resources
- Full code of this tutorial module.
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MultiplayerDSEssentials/MultiplayerDSEssentialsSubsystemAMS.h
- AccelByteWars/Source/AccelByteWars/TutorialModules/Play/MultiplayerDSEssentials/MultiplayerDSEssentialsSubsystemAMS.cpp
- AccelByteWars/Source/AccelByteWars/Core/System/AccelByteWarsGameSession.cpp
- AccelByteWars/Source/AccelByteWars/Core/GameModes/AccelByteWarsInGameGameMode.cpp