Overview - Add friends - (Unreal Engine module)
Last updated on October 24, 2024
Introduction
In this module, you will learn how to implement displaying a list of friend requests and accepting, rejecting, or canceling those requests.
Prerequisites
In order to complete this module, you need:
- 
To have completed the following module: 
- 
The Byte Wars tutorialmodulesbranch checked out in your local Byte Wars Unreal project repository.
- 
To have force enabled this module. You can do this by adding the following code to the Config/DefaultEngine.inifile:[AccelByteTutorialModules]
 +ForcedEnabledModules=TutorialModule:FRIENDSESSENTIALS
 ...
Learning objectives
At the end of this module, you will know how to implement:
- Requesting and displaying sent and received friend requests
- Accepting or rejecting received friend requests
- Canceling sent friend requests
Preview
At the end of this module, your project will look like the images below and display the following logs:
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Accept Received Friend Request:  LogFriendsEssentials: Warning: Success to accept a friend request.
- 
Reject Received Friend Request:  LogFriendsEssentials: Warning: Success to reject a friend request.
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Cancel Sent Friend Request:  LogFriendsEssentials: Warning: Success to cancel a friend request.