Put it all together - Playing with Friends - (Unity module)
Last updated on July 28, 2025
Connect the generated button callback to send invitation
Open the InviteToSessionButton_Starter
class, locate the InviteToSession()
function, and add the highlighted code below. This code triggers the invite request you implemented in the previous step.
public void InviteToSession()
{
// ...
if (targetPlayerId.IsNullOrEmpty())
{
BytewarsLogger.LogWarning("Current menu is not friend details or friend details starter menu.");
return;
}
playingWithFriendswrapper.SendInviteToCurrentGameSession(targetPlayerId, null);
}
Resources
- The files used in this tutorial section are available in the Unity Byte Wars GitHub repository.