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プレイテスト - クラウドセーブ - (Unity モジュール)

Last updated on June 12, 2024

Test getting and saving audio volume settings

  1. Play Byte Wars in the Unity Editor. If your implementation up to this point is successful, you will see one of these logs in the Console:

    • Log of GetUserRecord() success:

      "Get player Record from client successful."
    • Log of GetUserRecord() failure:

      "Get player Record from client failed. Message: ..."
  2. From the Main Menu, go to Help and Options and then Options.

  3. Change either or both of the music or sound effects (SFX) volume settings with their sliders. When done, click Back.

  4. Check your Console window, and if your implementation was completely successful, you will see one of these logs:

    • Log of SaveUserRecord() success:

      "Save player record from client successful."
    • Log of SaveUserRecord() failure:

      "Save player record from client failed. Message: ..."

Preview

cloud-save-play-test-preview Unity Byte Wars cloud save