Overview - Login Queue - (Unreal Engine module)
Introduction
The Login Queue feature prevents server overloads and ensures a smoother experience for players by gradually allowing them to access the game instead of overwhelming the server all at once. This module teaches you how to set up the Login Queue feature in the AccelByte Gaming Services (AGS) Admin Portal and implementing it into your game.
Prerequisites
To complete this module, you will need:
To have completed the following module:
The Byte Wars
tutorialmodules
branch checked out in your local Byte Wars Unreal project repository.To have force enabled this module. You can do this by adding the following code to the
Config/DefaultEngine.ini
file:[AccelByteTutorialModules]
+ForcedEnabledModules=TutorialModule:LOGINQUEUE
...
Learning objectives
At the end of this module, you will understand how to set up Login Queue in Admin Portal and how to implement it in game.
Preview
At the end of this module, your project will look like the images below.
Waiting in queue
Cancelling login while in queue