Overview - In-game registration - (Unreal Engine module)
Last updated on October 24, 2024
Introduction
When a player logs in for the first time using methods such as device ID, a headless account is created. A headless account has limited capabilities. This module will guide you through implementing the process of upgrading a headless account to a full AccelByte Gaming Services (AGS) account within Byte Wars itself.
Prerequisites
In order to complete this module, you will need:
To have completed the following module:
The Byte Wars
tutorialmodules
branch checked out in your local Byte Wars Unreal project repository.To force enable this module by adding the following code to the
Config/DefaultEngine.ini
file:[AccelByteTutorialModules]
+ForcedEnabledModules=TutorialModule:REGISTERUSERINGAME
...
Learning objectives
At the end of this module, you will know how to implement:
- Upgrading a headless account to a full AGS account.
Preview
At the end of this module, your project will look like the image below: