概要 - ピアツーピアで参加可能なセッション - (Unreal Engine モジュール)
Last updated on June 12, 2024
Introduction
A match session allows the players to directly create a game session and join a specific game session. In this module, you will learn how players can create, browse, and join a game session using peer-to-peer (P2P).
Prerequisites
To complete this module, you will need:
To have completed the following module:
The Byte Wars
tutorialmodules
branch checked out in your local Byte Wars Unreal project repository.To force enable this module by adding the following code to the
Config/DefaultEngine.ini
file:[AccelByteTutorialModules]
+ForcedEnabledModules=TutorialModule:MATCHSESSIONP2PESSENTIALS
...
Learning objectives
At the end of this module, you will know how to implement:
- Creating a game session with P2P
- Browsing and joining player-created game sessions with P2P
Preview
At the end of this module, your project will look like the images below.
Creating a game session.
Browsing and joining a game session.