概要 - 専用サーバーでのクイックマッチ - (Unreal Engine モジュール)
Introduction
Matchmaking is the first of three ways players can get together and play online. It provides the simplest approach to quickly and efficiently get players into a match and play. In this module, we show you how to implement a quick play solo Elimination mode and a 2 vs. 2 Team Deathmatch mode in Byte Wars using matchmaking.
Prerequisites
To start this module, you will need:
To have completed all the following modules:
The Byte Wars
tutorialmodules
branch checked out in your local Byte Wars Unreal project repository.To force enable this module by adding the following code to the
Config/DefaultEngine.ini
file:[AccelByteTutorialModules]
+ForcedEnabledModules=TutorialModule:MATCHMAKINGDSESSENTIALS
...To force disable other modules by changing this value in the
Config/DefaultEngine.ini
file:[AccelByteTutorialModules]
...
ForceDisabledOtherModules=true
Learning objectives
At the end of this module, you will know how to set up quick matches and implement matchmaking using a dedicated server.
Preview
At the end of this module, your project will look like the images below:
LogMatchmakingDS: UMatchmakingDSOnlineSession_Starter::OnStartMatchmakingComplete succeeded: TRUE
LogMatchmakingDS: UMatchmakingDSOnlineSession_Starter::OnMatchmakingComplete succeeded: TRUE
LogMatchmakingDS: UMatchmakingDSOnlineSession_Starter::OnCancelMatchmakingComplete succeeded: TRUE